From Skin Mods to Advanced Mods in Blender: My Modding Journey with ETS2

I started my modding journey with Euro Truck Simulator 2 (ETS2) by creating skin mods for trucks and trailers. It was a great way to get started, as skin mods are relatively easy to create and don’t require advanced technical skills. After three years of creating skin mods, I’m now able to create more advanced mods using Blender, a 3D modeling software. In this post, I’ll share my modding journey and how I progressed from skin mods to more advanced mods using Blender.

Starting with Skin Mods

When I first started modding for ETS2, I was drawn to skin mods. Creating a skin mod involves modifying a game’s textures to create a new look for a truck or trailer. It was a great way to start modding, as skin mods are easy to create and don’t require advanced technical skills. For my first skins i didn’t use Mods Studio 2 which allowed me to learn and understand dependencies between def files.

After creating a few skin mods, I began to experiment with more complex designs. I started using more advanced techniques like using multiple layers and creating custom logos for my skin mods. As I got better at creating skin mods, I began to receive positive feedback from other players in the modding community. It was a great feeling to see other players using and enjoying my mods in the game.

Moving on to Advanced Mods with Blender

After creating skin mods for a few years, I began to feel limited by the scope of what I could create. I wanted to create more advanced mods that involved 3D modeling and custom animations. That’s when I started learning how to use Blender, a 3D modeling software. Blender is a powerful tool that allows you to create complex 3D models, animations, and game assets.

At first, learning Blender was a daunting task. It’s a complex software with a steep learning curve. But I was determined to learn and started with the basics. I watched tutorials, read articles, and experimented with simple models. It took time, but eventually, I became more confident with the software and started to create more complex models.

One of the first mods I created with Blender was a custom trailer. It was a challenging project, but I was able to use my experience creating skin mods to design the trailer’s textures. I also learned how to create custom 3D models and animations for the trailer. Now, after three years of modding, I’m able to create even more advanced mods using Blender. I’ve created custom lights, parts for trucks and trailers, and even map mods for Farming Simulator 19. It’s been a rewarding journey, and I’ve learned a lot along the way.

Conclusion

My modding journey with ETS2 started with skin mods, which was a great way to get started with modding. After creating skin mods for a few months, I began to feel limited by the scope of what I could create and started to learn Blender. It was a challenging journey, but it allowed me to create more advanced mods like custom parts for trucks and trailers, and buildings and mods for FS19. If you’re interested in modding for ETS2, I encourage you to start with skin mods and then progress to more advanced mods as your skills improve. It’s a rewarding hobby that allows you to create something unique and share it with other players in the modding community.