Papa Smurf MODS

ETS2, ATS, FS19, FS22 and much more!!!

Euro Truck Simulator 2, How to use mods safely?

The question seems silly, but in my experience most players don’t use mods properly.

What does it even mean to use mods correctly? So the point is that when installing a new mod, it’s worth having a single player profile for all mods. Why? Because when we enter multiplayer mode, all mods are deactivated and a problem arises. Each mod installed in our game adds something to the game. For example, suppose you have a mod that adds cabin accessories to the game. You get in your truck and drive to the workshop to decorate it. You buy pendants, mugs, stickers, etc. The truck looks great πŸ˜‰ You drive like a free eagle over the ocean. After some time, you decide that you don’t like this mod anymore and you decide to deactivate it. What happens then? Your truck still “has purchased accessories”, but the game cannot find them. You have a error that you could have avoided by simply selling the purchased accessories before deactivating the mod. Sometimes there is a lot of it, and I know it’s not easy. You can sell the truck before deactivating the mod. I know it is quite bothersome but if we don’t do it then with each next mod we will have more and more “invisible” accessories which the game will demand and which are not there anymore because you deactivated the mod.

Another important thing is the quality of the mod. What does it mean? Well, I didn’t know much about it, but when I started to get into modding, I noticed that many mods are not skilfully done and are very cluttered. Not knowing how to unpack a mod to check what’s in the package and what shouldn’t be, there’s not much we can do. We can do a simple trick. After activating the mod and starting the game, we check the console. If it is clean, then we buy the item and check the consoles again. It’s best to check it after buying each item. It’s just one click and we know if the item is causing errors.

Most errors or warnings do not affect the quality of the game in any way, but the more there are, the sooner we will start to notice this influence, so it is worth taking care of it.

How to turn on the developer console?

There are a lot of tutorials on the Internet. If you can’t find one or you don’t want to search, click below; -0

Click here

Mods studio and what you need to know?

Mods Studio is an easy to use program. You just have to follow a few tips.


  1. Remember about texture sizes (dds). It must always be 256px / 64px for the thumbnail visible in the store. If instead of 64px will be 65px probably the skin will not work or we will have a game crash. The same applies to the jpg photo shown in the mod manager, it must be 276px / 162px. However, when it comes to truck textures, sizes may vary, but you must follow a certain rule. So for example for each truck will work texture 512px / 512px and its doubled value, i.e. 1024px / 1024px and again doubled, i.e. 2048px / 2048px and 4096px / 4096px. (I even made a skin with 8192px / 8192px texture but it is an extremely large texture so 4096 will be enough for quality lovers).
  2. The manifest file is the file responsible only for the information displayed in the mod manager. These are information such as: mod name, mod thumbnail setting, mod description, version and game compatibility (i.e. is it version 1.36 or 1.35 etc.).
  3. For semi-trailers, the principle of doubling is identical, except the texture of the semi-trailer is a rectangle, not a square, as in the case of trucks. Its values ​​start from 1024px / 512px as well as 2048px / 1024px and up 4096px / 2048px. In my opinion, it is best to work with 4096px / 2048px and the quality is also excellent.
  4. To use mods studio you must install the .NET Framework in the version specified on the mods studio developer website. However, to use the .NET Framework and for everything to display correctly you need to install Visual studio and this information is often provided on the website when downloading the .NET Framework. Read exactly what you need to run a specific package / program.
  5. If you are doing an advanced truck, you also need to set accessories. You will know what’s going on when you start your first project. The point is that advanced trucks have a accessories. For some of them you will find templates in the internet, for others, I don’t know because I have never looked for every temp. I do it so that I create a png square with dimensions 64px / 64px (of course, if you do 16/16 it will work too). Then I set the square with a color matching the skin of the truck and that’s it. I set it later in the mods studio for accessories and mark all the boxes on the right. If you do not have boxes, only information about entering the name of the element, it means that you do not have correctly installed all components such as net framework or visual studio.
  6. The most important tip πŸ˜‰ Everything must match. As I mentioned, one pixel difference is enough and it will crash. If you don’t believe me, do an experiment. Skin internal name – the point is that it is like the name that the program will set in most file names, textures, tobj files etc. It must be unique with each new mod/skin so that there are no conflicts. DON’T GIVE MORE THAN 10 CHARACTERS.

Program author’s website

Papa Smurf MODS